I build game systems around progression, atmosphere, and player mastery. Most of my current work leans into retro-inspired mechanics, tactical decision making, and tight gameplay loops that reward replaying and experimenting.
The long-term plan is to keep shipping smaller projects while I build toward larger RPG systems and connected prototypes. This page tracks what is currently live and what I am actively improving.
My latest public build is Tight Lines. This project reflects the kind of design I enjoy most: clear mechanics, a strong game feel loop, and focused iteration based on playtesting.
Follow updates, play the latest version, and track development progress on Itch.io: https://t3sserak.itch.io/tight-lines
I am currently refining gameplay balance, improving UI clarity, and planning the next batch of content updates. Expect regular iteration as I test mechanics and polish the player experience.